Proceedings of the 22nd International Academic Conference, Lisbon

MODERN EDUCATIONAL METHODS - GAMIFICATION AT SCHOOLS OF HIGHER EDUCATION IN POLAND

ALEKSANDRA PTAK, TOMASZ LIS, PAULA BAJDOR

Abstract:

According to statistics, in recent years gamification has been listed as one of the most important trends. Among the gamification applications one should mention marketing, sales, recruiting, motivating, training and development of employees, health, personal development, education etc. The use of gamification in education brings with it enormous potential, increasingly often one talks today about it in the context of teaching at schools of higher education. This new approach to academic courses designing is used at Polish schools of higher education since 2012. The aim of the article is to introduce initiatives of gamification implementation in higher education in Poland and to examine whether the introduction of elements of games to courses of higher education may be attractive to students. The article presents the main assumptions of gamification and its most commonly used mechanisms. The authors present implemented gamification solutions, as well as the prospects of gamification in polish schools of higher education. The article is enriched with the results of research conducted among the students of Czestochowa University of Technology on the state of their knowledge about gamification, the scale of interest in gamification mechanisms and finally their wish to take part in the gamified e-learning course.

Keywords: gamification, e-learning gamification, higher education, student

DOI: 10.20472/IAC.2016.022.044

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