Abstract:
In recent years, many educational institutions have invested a great deal of money on refurbishing their teaching environment by equipping them with various e-learning tools and resources in an effort to engage with the demands of the modern student. Following the Covid 19 Pandemic a number of institutions are moving toward a blended mode of delivery. Moreover, a number of universities have invested heavily in the use of video capture technology to support learning. In its simplest form it is not uncommon for each lecture to be recorded live and deposited on the e-learning portal for students to watch in their own time. It is hoped that this will improve student performance and engagement with the subject. Whether simply recording of a lecture will have any effect on exam performance or student engagement is debatable. To this end, the aim of this study is to investigate the link between pure lecture capture and exam performance. We will also examine more effective use of video capture to both engage and improve student performance. The work presented in this paper is based upon a focussed on the use of video capture and to ascertain its effect on student performance and engagement. The focus of this study is a level 5 module on a BEng (Hons) Electronic Engineering degree. We have created three distinct video types: Type 1 was pure lecture capture; type 2 was 15 minute introductory videos to introduce key engineering concepts to be provided to students prior to attending the each lecture; type 3 was short videos of how to solve key engineering problems. We have created 8 videos for each category. Within this paper we will correlate student engagement with each video type and their exam results. It is demonstrated that pure video capture has little effect in exam performance. Conversely, student engagement with introductory videos and problem solving videos show a positive correlation. We will also present results of a student survey on the perceived usefulness of each video. We will also provide some key thoughts for implementing video capture in other disciplines.
Keywords: Video Capture, Blended Learning